Drop-in automated audio for Unity XR. Locomotion, object interaction, materials, teleport and voice — bound to your scene automatically. No FMOD. No Wwise. No wiring sounds object by object.
Most teams underinvest, outsource, or wire sounds object by object — so scenes feel dead, less premium, and slow to ship.
Footsteps, turns, jumps, grabs and collisions — each one wired and balanced by hand, near the end of production.
Small and mid-sized studios rarely keep a strong XR audio specialist on staff to make a world feel alive.
FMOD or Wwise integration adds setup, a learning curve and complexity before a single sound is heard.
NeuroSonic Platform scans your scene and binds a reactive audio layer to locomotion, object interaction, materials, teleport and voice — without any external middleware.
The audio is the product — best experienced with sound on.
Sonifies movement — walk, run, turn, jump, hands. Pick a sonic identity: robot, knight, cyberpunk, soldier, fantasy and more.
Auto-finds objects. Grab / release / socket events, material-aware (metal, wood, glass, stone, fabric…), physics-driven collisions by speed.
Ray activation, valid / invalid target feedback, and a spatialized teleport moment heard from three points around the head.
Open the NeuroSonic Wizard, type a prompt like “crazy cyber elf girl with a sword,” and it suggests a matching motion and voice preset for the whole character.
Switch presets anytime from a dropdown — no re-setup.
Rely on the automation — or tune everything. Balance motion, voice and interaction levels in the Platform Mixer.
Adjust any individual object through the per-object NeuroSonic Link component. No black box.
to a production-ready audio layer, vs weeks of manual setup
external middleware to license or learn
drop-in — auto-binds to your scene
Higher perceived production value · faster iteration · a scalable, reusable sonic identity across your projects.
Works with Unity's XR Interaction Toolkit and OpenXR — the pipeline your team already builds on.
No FMOD, no Wwise, no extra audio layer to license, learn or integrate.
Add one prefab to an existing scene — it auto-binds to what's already there.
Designed for today's OpenXR ecosystem: Quest, Vision Pro, Pico and Android XR.
Bring a scene. We'll give you a free test build to drop in and use in your projects — and show it sounding alive on a short call.
Email us about a pilot